Text 1Films and television shows commonly include a long list of credits naming the people involved in a production. Credit...
GMAT Craft and Structure : (Structure) Questions
Films and television shows commonly include a long list of credits naming the people involved in a production. Credit sequences may not be exciting, but they generally ensure that everyone's contributions are duly acknowledged. Because they are highly standardized, film and television credits are also valuable to anyone researching the careers of pioneering cast and crew members who have worked in the mediums.
Text 2
Video game scholars face a major challenge in the industry's failure to consistently credit the artists, designers, and other contributors involved in making video games. Without a reliable record of which people worked on which games, questions about the medium's development can be difficult to answer, and the accomplishments of all but its best-known innovators can be difficult to trace.
Based on the texts, how would the author of Text 1 most likely respond to the discussion in Text 2?
By recommending that the scholars mentioned in Text 2 consider employing the methods regularly used by film and television researchers
By pointing out that credits have a different intended purpose in film and television than in the medium addressed by the scholars mentioned in Text 2
By suggesting that the scholars mentioned in Text 2 rely more heavily on credits as a source of information than film and television researchers do
By observing that a widespread practice in film and television largely prevents the kind of problem faced by the scholars mentioned in Text 2
Step 1: Decode and Map the Passage
Create Passage Analysis Table
| Text from Passage | Analysis |
|---|---|
| "Films and television shows commonly include a long list of credits naming the people involved in a production." |
|
| "Credit sequences may not be exciting, but they generally ensure that everyone's contributions are duly acknowledged." |
|
| "Because they are highly standardized, film and television credits are also valuable to anyone researching the careers of pioneering cast and crew members who have worked in the mediums." |
|
| "Video game scholars face a major challenge in the industry's failure to consistently credit the artists, designers, and other contributors involved in making video games." |
|
| "Without a reliable record of which people worked on which games, questions about the medium's development can be difficult to answer, and the accomplishments of all but its best-known innovators can be difficult to trace." |
|
Provide Passage Architecture & Core Elements
Main Point: Film and television have standardized crediting practices that ensure acknowledgment and enable research, while the video game industry lacks consistent crediting, creating research challenges.
Argument Flow: Text 1 establishes that film and television have developed standardized crediting systems that serve both acknowledgment and research purposes. Text 2 contrasts this by presenting the video game industry's inconsistent crediting as a major obstacle for scholars.
Step 2: Interpret the Question Precisely
What's being asked? How would the author of Text 1 respond to the discussion in Text 2?
What type of answer do we need? A prediction of how someone who values standardized crediting systems would react to hearing about an industry that lacks such systems.
Any limiting keywords? None specified.
Step 3: Prethink the Answer
- The author of Text 1 clearly values the standardized crediting system in film and television, emphasizing how it ensures acknowledgment and enables research
- When hearing about Text 2's problem, the Text 1 author would likely point out that the very system they described would solve the exact problem the video game scholars face
By recommending that the scholars mentioned in Text 2 consider employing the methods regularly used by film and television researchers
- Suggests recommending research methods to the scholars
- Text 1 doesn't focus on research methods but on the crediting system itself
By pointing out that credits have a different intended purpose in film and television than in the medium addressed by the scholars mentioned in Text 2
- Claims credits have different purposes in the two mediums
- Both texts show credits serving similar purposes
By suggesting that the scholars mentioned in Text 2 rely more heavily on credits as a source of information than film and television researchers do
- Suggests video game scholars rely more heavily on credits than film researchers
- This reverses the actual situation
By observing that a widespread practice in film and television largely prevents the kind of problem faced by the scholars mentioned in Text 2
- Points out that widespread practice in film/TV prevents the scholars' problem
- Directly connects Text 1's standardized system with Text 2's research difficulties